Transform a position by the inverse of the supplied transform. For example, if T was an object's transform, this would transform a position from world space to local space.
Target is Kismet Math Library
X0
Y 0
Z 0
X0
Y 0
Z 0
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Return Value
Vector
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Transform a position by the inverse of the supplied transform. For example, if T was an object's transform, this would transform a position from world space to local space. |