Nearly Equal (Transform)

Nearly Equal (Transform)

Windows
MacOS
Linux

Returns true if transform A is nearly equal to B

Target is Kismet Math Library

Nearly Equal (Transform)
A
B
Location Tolerance
0.000100
Rotation Tolerance
0.000100
Scale 3DTolerance
0.000100
Return Value

Inputs

A
Transform (by ref)
B
Transform (by ref)
Location Tolerance
Float

How close position of transforms need to be to be considered equal

Rotation Tolerance
Float

How close rotations of transforms need to be to be considered equal

Scale 3DTolerance
Float

How close scale of transforms need to be to be considered equal

Outputs

Return Value
Boolean
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