Given a direction vector and a surface normal, returns the vector reflected across the surface normal. Produces a result like shining a laser at a mirror!
Target is Kismet Math Library
X0
Y 0
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X0
Y 0
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Y 0
Z 0
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Direction
Vector
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Direction vector the ray is coming from. |
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Surface Normal
Vector
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A normal of the surface the ray should be reflected on. |
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Return Value
Vector
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Reflected vector. |