Equal (Vector4)

Equal (Vector4)

Windows
MacOS
Linux

Returns true if vector A is equal to vector B (A == B) within a specified error tolerance

Target is Kismet Math Library

==
0.000100

Inputs

A
Vector 4 Structure (by ref)
B
Vector 4 Structure (by ref)
Error Tolerance
Float

Outputs

Return Value
Boolean

Returns true if vector A is equal to vector B (A == B) within a specified error tolerance

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss