Not Equal (Vector4)

Not Equal (Vector4)

Windows
MacOS
Linux

Returns true if vector A is not equal to vector B (A != B) within a specified error tolerance

Target is Kismet Math Library

!=
0.000100

Inputs

A
Vector 4 Structure (by ref)
B
Vector 4 Structure (by ref)
Error Tolerance
Float

Outputs

Return Value
Boolean

Returns true if vector A is not equal to vector B (A != B) within a specified error tolerance

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