Given a direction vector and a surface normal, returns the vector reflected across the surface normal. Produces a result like shining a laser at a mirror! The W element is ignored.
Target is Kismet Math Library
|
Direction
Vector 4 Structure (by ref)
|
Direction vector the ray is coming from. |
|
Surface Normal
Vector 4 Structure (by ref)
|
A normal of the surface the ray should be reflected on. |
|
Return Value
Vector 4 Structure
|
Reflected vector. |