Output

Output

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Actions

Capture Active Scene Viewport

Stop the current capture if there is one. Then find and capture every frame from active SceneViewport. It can only find a SceneViewport when you play in Standalone or in "New Editor Window PIE". If the active SceneViewport is destroyed, the capture will stop. The SceneViewport needs to be of the same size and have the same pixel format as requested by the media output.

Target is Media Capture

Capture Texture Render Target 2D

Stop the actual capture if there is one. Then capture every frame for a TextureRenderTarget2D. The TextureRenderTarget2D needs to be of the same size and have the same pixel format as requested by the media output.

Target is Media Capture

Create Media Capture

Creates the specific implementation of the MediaCapture for the MediaOutput.

Target is Media Output

Get Desired Pixel Format

Get the desired pixel format of the current capture.

Target is Media Capture

Get Desired Size

Get the desired size of the current capture.

Target is Media Capture

Get State

Get the current state of the capture.

Target is Media Capture

On State Changed

Called when the state of the capture changed.

Set Media Output

Set the media output. Can only be set when the capture is stopped.

Target is Media Capture

Stop Capture

Stop the previous requested capture.

Target is Media Capture

Update Texture Render Target 2D

Update the current capture with every frame for a TextureRenderTarget2D. The TextureRenderTarget2D needs to be of the same size and have the same pixel format as requested by the media output.

Target is Media Capture

Validate

Validate the media output settings (must be implemented in child classes).

Target is Media Output

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