Create Polygon

Create Polygon

Windows
MacOS
Linux

Adds a new polygon to the mesh and returns its ID. This will also make any missing edges, and all constituent triangles.

Target is Mesh Description Base

Create Polygon
Target
Select Asset
Polygon Group ID
Vertex Instance IDs
New Edge IDs
Return Value

Inputs

In
Exec
Target
Mesh Description Base Object Reference
Polygon Group ID
Polygon Group ID Structure

Outputs

Out
Exec
Vertex Instance IDs
Array of Vertex Instance ID Structures
New Edge IDs
Array of Edge ID Structures
Return Value
Polygon ID Structure

Adds a new polygon to the mesh and returns its ID. This will also make any missing edges, and all constituent triangles.

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