Get the current status message for this job. May be an empty string.
For C++ implementations override virtual FString GetStatusMessage_Implementation() override
For Python/BP implementations override
@unreal.ufunction(override=True)
def get_status_message(self):
return ?
Target is Movie Pipeline Executor Base
Select Asset
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Target
Movie Pipeline Executor Base Object Reference
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Return Value
String
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Get the current status message for this job. May be an empty string. For C++ implementations override |