Gets whether or not the job has been marked as being consumed. A consumed job is not editable in the UI and should not be submitted for rendering as it is either already finished or already in progress.
For C++ implementations override virtual bool IsConsumed_Implementation() override
For Python/BP implementations override
@unreal.ufunction(override=True)
def is_consumed(self):
return ?
Target is Movie Pipeline Executor Job
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Target
Movie Pipeline Executor Job Object Reference
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Return Value
Boolean
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Gets whether or not the job has been marked as being consumed. A consumed job is not editable in the UI and should not be submitted for rendering as it is either already finished or already in progress. For C++ implementations override |