Report the current state of the executor. This is used to know if we can call Execute again.
For C++ implementations override virtual bool IsRendering_Implementation() const override
For Python/BP implementations override
@unreal.ufunction(override=True)
def is_rendering(self):
return ?
Target is Movie Pipeline Executor Base
Select Asset
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Target
Movie Pipeline Executor Base Object Reference
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Return Value
Boolean
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True if the executor is currently working on a queue to produce a render. |