On Duplicated

On Duplicated

Windows
MacOS
Linux

Should be called to clear status and user data after duplication so that jobs stay unique and don't pick up ids or other unwanted behavior from the pareant job.

For C++ implementations override virtual bool OnDuplicated_Implementation() override For Python/BP implementations override @unreal.ufunction(override=True) def on_duplicated(self):

Target is Movie Pipeline Executor Job

On Duplicated
Target
Select Asset

Inputs

In
Exec
Target
Movie Pipeline Executor Job Object Reference

Outputs

Out
Exec
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