Send Socket Message

Send Socket Message

Windows
MacOS
Linux

Sends a socket message if the socket is currently connected. Messages back will happen in the OnSocketMessageRecieved event.

Target is Movie Pipeline Executor Base

Send Socket Message
Target
Select Asset
In Message
Return Value

Inputs

In
Exec
Target
Movie Pipeline Executor Base Object Reference
In Message
String

The message to send. This will be sent over the socket (if connected) with a 4 byte (int32) size prefix on the message so the recieving end knows how much data to recieve before considering it done. This prevents accidentally chopping json strings in half.

Outputs

Out
Exec
Return Value
Boolean

True if the message was sent succesfully.

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss