Set the status of this Executor. Does nothing in default implementations, but a useful shorthand for implementations to broadcast status updates, ie: You can call SetStatusMessage as your executor changes state, and override the SetStatusMessage function to make it actually do something (such as printing to a log or updating a third party API).
For C++ implementations override virtual bool SetStatusMessage_Implementation() override
For Python/BP implementations override
@unreal.ufunction(override=True)
def set_status_message(self, inStatus):
Target is Movie Pipeline Executor Base
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