Set the progress of this shot to the given value. If a positive value is provided the UI will show the progress bar, while a negative value will make the UI show the status message instead. Progress and Status Message are cosmetic and dependent on the executor to update. Similar to the UMoviePipelineExecutor::SetStatusProgress function, but at a per-job level basis instead.
For C++ implementations override virtual void SetStatusProgress_Implementation() override
For Python/BP implementations override
@unreal.ufunction(override=True)
def set_status_progress(self, inStatus):
Target is Movie Pipeline Executor Shot
Select Asset
0.0
|
In
Exec
|
|
|
Target
Movie Pipeline Executor Shot Object Reference
|
|
|
In Progress
Float
|
The progress (0-1 range) the executor should have. |
|
Out
Exec
|