This is gonna be totally reworked UFUNCTION(BlueprintCallable, Category = Niagara, meta = (Keywords = "niagara System", UnsafeDuringActorConstruction = "true")) static void SetUpdateScriptConstant(UNiagaraComponent* Component, FName EmitterName, FName ConstantName, FVector Value);
Target is Niagara Function Library
Select Asset
Select Asset
|
In
Exec
|
|
|
Collection
Niagara Parameter Collection Object Reference
|
|
Out
Exec
|
|
|
Return Value
Niagara Parameter Collection Instance Object Reference
|
This is gonna be totally reworked UFUNCTION(BlueprintCallable, Category = Niagara, meta = (Keywords = "niagara System", UnsafeDuringActorConstruction = "true")) static void SetUpdateScriptConstant(UNiagaraComponent* Component, FName EmitterName, FName ConstantName, FVector Value); |