Actions
Enable Orientation Tracking |
Enables/disables orientation tracking on devices that support it. Target is Oculus Function Library |
Enable Position Tracking |
Enables/disables positional tracking on devices that support it. Target is Oculus Function Library |
Get Available Display Frequencies |
Returns the current available frequencies Target is Oculus Function Library |
Get Base Rotation and Base Offset in Meters |
Returns current base rotation and base offset. The base offset is currently used base position offset, previously set by the ResetPosition or SetBasePositionOffset calls. It represents a vector that translates the HMD's position into (0,0,0) point, in meters. The axis of the vector are the same as in Unreal: X - forward, Y - right, Z - up. Target is Oculus Function Library |
Get Current Display Frequency |
Returns the current display frequency Target is Oculus Function Library |
Get Device Type |
Get Device Type Target is Oculus Function Library |
Get Fixed Foveated Rendering Level |
Returns the current multiresolution level Target is Oculus Function Library |
Get GPUFrame Time |
Returns the GPU frame time on supported mobile platforms (Go for now) Target is Oculus Function Library |
Get GPUUtilization |
Returns the GPU utilization availability and value Target is Oculus Function Library |
Get Hmd Color Desc |
Returns the color space of the target HMD Target is Oculus Function Library |
Get Pose |
Grabs the current orientation and position for the HMD. If positional tracking is not available, DevicePosition will be a zero vector Target is Oculus Function Library |
Get Raw Sensor Data |
Reports raw sensor data. If HMD doesn't support any of the parameters then it will be set to zero. Target is Oculus Function Library |
Get System Hmd 3Dof Mode Enabled |
Returns true if system headset is in 3dof mode Target is Oculus Function Library |
Get User Profile |
Returns current user profile. Target is Oculus Function Library |
Has Input Focus |
Returns true, if the app has input focus. Target is Oculus Function Library |
Has System Overlay Present |
Returns true, if the system overlay is present. Target is Oculus Function Library |
Is Device Tracked |
Returns if the device is currently tracked by the runtime or not. Target is Oculus Function Library |
Set Base Rotation and Base Offset in Meters |
Sets 'base rotation' - the rotation that will be subtracted from the actual HMD orientation. Sets base position offset (in meters). The base position offset is the distance from the physical (0, 0, 0) position to current HMD position (bringing the (0, 0, 0) point to the current HMD position) Note, this vector is set by ResetPosition call; use this method with care. The axis of the vector are the same as in Unreal: X - forward, Y - right, Z - up. Target is Oculus Function Library |
Set Client Color Desc |
Sets the target HMD to do color space correction to a specific color space Target is Oculus Function Library |
Set Color Scale and Offset |
Set the Color Scale/Offset Target is Oculus Function Library |
Set CPUAnd GPULevels |
Returns if the device is currently tracked by the runtime or not. Target is Oculus Function Library |
Set Display Frequency |
Sets the requested display frequency Target is Oculus Function Library |
Set Fixed Foveated Rendering Level |
Set the requested multiresolution level for the next frame, and whether FFR's level is now dynamic or not. Target is Oculus Function Library |
Categories
Guardian |
Guardian |
Hand Tracking |
Hand Tracking |
MR |
MR |