Returns current base rotation and base offset. The base offset is currently used base position offset, previously set by the ResetPosition or SetBasePositionOffset calls. It represents a vector that translates the HMD's position into (0,0,0) point, in meters. The axis of the vector are the same as in Unreal: X - forward, Y - right, Z - up.
Target is Oculus Function Library
R 0
P 0
Y0
X0
Y 0
Z 0
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Out Rotation
Rotator
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(out) Rotator object with base rotation |
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Out Base Offset in Meters
Vector
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(out) base position offset, vector, in meters. |