Hand Tracking

Hand Tracking

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Get Bone Name

Get the bone name from the bone index

Target is Oculus Input Function Library

Get Bone Rotation

Get the rotation of a specific bone

Target is Oculus Input Function Library

Get Dominant Hand

Get the user's dominant hand

Target is Oculus Input Function Library

Get Hand Scale

Get the scale of the hand

Target is Oculus Input Function Library

Get Hand Skeletal Mesh

Creates a new runtime hand skeletal mesh.

Target is Oculus Input Function Library

Get Pointer Pose

Get the pointer pose

Target is Oculus Input Function Library

Get Tracking Confidence

Get the tracking confidence of the hand

Target is Oculus Input Function Library

Initialize Hand Physics

Initializes physics capsules for collision and physics on the runtime mesh

Target is Oculus Input Function Library

Is Hand Tracking Enabled

Check if hand tracking is enabled currently

Target is Oculus Input Function Library

Is Pointer Pose Valid

Check if the pointer pose is a valid pose

Target is Oculus Input Function Library

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