Actions
Get Bone Name |
Get the bone name from the bone index Target is Oculus Input Function Library |
Get Bone Rotation |
Get the rotation of a specific bone Target is Oculus Input Function Library |
Get Dominant Hand |
Get the user's dominant hand Target is Oculus Input Function Library |
Get Hand Scale |
Get the scale of the hand Target is Oculus Input Function Library |
Get Hand Skeletal Mesh |
Creates a new runtime hand skeletal mesh. Target is Oculus Input Function Library |
Get Pointer Pose |
Get the pointer pose Target is Oculus Input Function Library |
Get Tracking Confidence |
Get the tracking confidence of the hand Target is Oculus Input Function Library |
Initialize Hand Physics |
Initializes physics capsules for collision and physics on the runtime mesh Target is Oculus Input Function Library |
Is Hand Tracking Enabled |
Check if hand tracking is enabled currently Target is Oculus Input Function Library |
Is Pointer Pose Valid |
Check if the pointer pose is a valid pose Target is Oculus Input Function Library |