Export Static Mesh to PFM file

Export Static Mesh to PFM file

Windows
MacOS
Linux

Generate PFM file from static mesh. The UV channel must be defined, assigned range 0..1 used as screen surface. Origin assigned by function arg, or by default used mesh parent.

Target is PFMExporter APIImpl

Export Static Mesh to PFM file
Target
Select Asset
Src Mesh
Origin
Width
0
Height
0
File Name
Return Value

Inputs

In
Exec
Target
PFMExporter APIImpl Object Reference
Src Mesh
Static Mesh Component Object Reference

Static mesh with assigned UV channel, used as export source of PFM file

Origin
Scene Component Object Reference

(Optional) Custom cave origin node, if not defined, used SrcMesh parent

Width
Integer

Output PFM mesh texture width

Height
Integer

Output PFM mesh texture height

File Name
String

Output PFM file name

Outputs

Out
Exec
Return Value
Boolean

true, if success

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