Add Force

Add Force

Windows
MacOS
Linux

Add force to character. Forces are accumulated each tick and applied together so multiple calls to this function will accumulate. Forces are scaled depending on timestep, so they can be applied each frame. If you want an instantaneous force, use AddImpulse. Adding a force always takes the actor's mass into account. Note that changing the momentum of characters like this can change the movement mode.

Target is Character Movement Component

Add Force
Target
Force
X0
Y 0
Z 0

Inputs

In
Exec
Target
Character Movement Component Object Reference
Force
Vector

Force to apply.

Outputs

Out
Exec
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