FindFloor

FindFloor

Windows
MacOS
Linux

Sweeps a vertical trace to find the floor for the capsule at the given location. Will attempt to perch if ShouldComputePerchResult() returns true for the downward sweep result. No floor will be found if collision is disabled on the capsule!

Target is Character Movement Component

FindFloor
Target
Capsule Location
X0
Y 0
Z 0
Floor Result

Inputs

Target
Character Movement Component Object Reference
Capsule Location
Vector

Location where the capsule sweep should originate

Outputs

Floor Result
Find Floor Result Structure

Result of the floor check

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