Get Imparted Movement Base Velocity

Get Imparted Movement Base Velocity

Windows
MacOS
Linux

If we have a movement base, get the velocity that should be imparted by that base, usually when jumping off of it. Only applies the components of the velocity enabled by bImpartBaseVelocityX, bImpartBaseVelocityY, bImpartBaseVelocityZ.

Target is Character Movement Component

Get Imparted Movement Base Velocity
Target
Return Value
X0
Y 0
Z 0

Inputs

Target
Character Movement Component Object Reference

Outputs

Return Value
Vector

If we have a movement base, get the velocity that should be imparted by that base, usually when jumping off of it. Only applies the components of the velocity enabled by bImpartBaseVelocityX, bImpartBaseVelocityY, bImpartBaseVelocityZ.

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