Get Valid Perch Radius

Get Valid Perch Radius

Windows
MacOS
Linux

Returns the radius within which we can stand on the edge of a surface without falling (if this is a walkable surface). Simply computed as the capsule radius minus the result of GetPerchRadiusThreshold().

Target is Character Movement Component

Get Valid Perch Radius
Target
Return Value
0.0

Inputs

Target
Character Movement Component Object Reference

Outputs

Return Value
Float

Returns the radius within which we can stand on the edge of a surface without falling (if this is a walkable surface). Simply computed as the capsule radius minus the result of GetPerchRadiusThreshold().

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