Returns the pending input vector and resets it to zero. This should be used during a movement update (by the Pawn or PawnMovementComponent) to prevent accumulation of control input between frames. Copies the pending input vector to the saved input vector (GetLastMovementInputVector()).
Target is Pawn
X0
Y 0
Z 0
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Out
Exec
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Return Value
Vector
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The pending input vector. |