Consume Movement Input Vector

Consume Movement Input Vector

Windows
MacOS
Linux

Returns the pending input vector and resets it to zero. This should be used during a movement update (by the Pawn or PawnMovementComponent) to prevent accumulation of control input between frames. Copies the pending input vector to the saved input vector (GetLastMovementInputVector()).

Target is Pawn

Consume Movement Input Vector
Target
Return Value
X0
Y 0
Z 0

Inputs

In
Exec
Target
Pawn Object Reference

Outputs

Out
Exec
Return Value
Vector

The pending input vector.

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