Return the pending input vector in world space. This is the most up-to-date value of the input vector, pending ConsumeMovementInputVector() which clears it, Usually only a PawnMovementComponent will want to read this value, or the Pawn itself if it is responsible for movement.
Target is Pawn
X0
Y 0
Z 0
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Target
Pawn Object Reference
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Return Value
Vector
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The pending input vector in world space. |