Applies the physical animation profile to the body given and all bodies below.
Target is Physical Animation Component
None
None
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In
Exec
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Target
Physical Animation Component Object Reference
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Body Name
Name
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The body from which we'd like to start applying the physical animation profile. Finds all bodies below in the skeleton hierarchy. None implies all bodies |
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Profile Name
Name
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The physical animation profile we'd like to apply. For each body in the physics asset we search for physical animation settings with this name. |
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Include Self
Boolean
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Whether to include the provided body name in the list of bodies we act on (useful to ignore for cases where a root has multiple children) |
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Clear Not Found
Boolean
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If true, bodies without the given profile name will have any existing physical animation settings cleared. If false, bodies without the given profile name are left untouched. |
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Out
Exec
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