Apply Physical Animation Profile Below

Apply Physical Animation Profile Below

Windows
MacOS
Linux

Applies the physical animation profile to the body given and all bodies below.

Target is Physical Animation Component

Apply Physical Animation Profile Below
Target
Body Name
None
Profile Name
None
Include Self
Clear Not Found

Inputs

In
Exec
Target
Physical Animation Component Object Reference
Body Name
Name

The body from which we'd like to start applying the physical animation profile. Finds all bodies below in the skeleton hierarchy. None implies all bodies

Profile Name
Name

The physical animation profile we'd like to apply. For each body in the physics asset we search for physical animation settings with this name.

Include Self
Boolean

Whether to include the provided body name in the list of bodies we act on (useful to ignore for cases where a root has multiple children)

Clear Not Found
Boolean

If true, bodies without the given profile name will have any existing physical animation settings cleared. If false, bodies without the given profile name are left untouched.

Outputs

Out
Exec
Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss