Add Radial Force

Add Radial Force

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Add a force to all bodies in this component, originating from the supplied world-space location.

Target is Primitive Component

Add Radial Force
Target
Origin
X0
Y 0
Z 0
Radius
0.0
Strength
0.0
Falloff
RIF_Constant
Accel Change

Inputs

In
Exec
Target
Primitive Component Object Reference
Origin
Vector

Origin of force in world space.

Radius
Float

Radius within which to apply the force.

Strength
Float

Strength of force to apply.

Falloff
ERadialImpulseFalloff Enum

Allows you to control the strength of the force as a function of distance from Origin.

Accel Change
Boolean

If true, Strength is taken as a change in acceleration instead of a physical force (i.e. mass will have no effect).

Outputs

Out
Exec
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