Add a force to all bodies in this component, originating from the supplied world-space location.
Target is Primitive Component
X0
Y 0
Z 0
0.0
0.0
RIF_Constant
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In
Exec
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Target
Primitive Component Object Reference
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Origin
Vector
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Origin of force in world space. |
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Radius
Float
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Radius within which to apply the force. |
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Strength
Float
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Strength of force to apply. |
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Falloff
ERadialImpulseFalloff Enum
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Allows you to control the strength of the force as a function of distance from Origin. |
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Accel Change
Boolean
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If true, Strength is taken as a change in acceleration instead of a physical force (i.e. mass will have no effect). |
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Out
Exec
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