Actions
Break Constraint |
Break this constraint Target is Physics Constraint Component |
Find Constraint Bone Name |
Find Constraint Name from index Target is Skeletal Mesh Component |
Get Constraint Force |
Retrieve the constraint force most recently applied to maintain this constraint. Returns 0 forces if the constraint is not initialized or broken. Target is Physics Constraint Component |
Get Current Swing 1 |
Gets the current Swing1 of the constraint Target is Physics Constraint Component |
Get Current Swing 2 |
Gets the current Swing2 of the constraint Target is Physics Constraint Component |
Get Current Twist |
Gets the current Angular Twist of the constraint Target is Physics Constraint Component |
Is Broken |
Retrieve the status of constraint being broken. Target is Physics Constraint Component |
Set Angular Breakable |
Sets the Angular Breakable properties Target is Physics Constraint Component |
Set Angular Drive Mode |
Switches the angular drive mode between SLERP and Twist And Swing Target is Physics Constraint Component |
Set Angular Drive Params |
Sets the drive params for the angular drive. Target is Physics Constraint Component |
Set Angular Orientation Target |
Sets the target orientation for the angular drive. Target is Physics Constraint Component |
Set Angular Plasticity |
Sets the Angular Plasticity properties Target is Physics Constraint Component |
Set Angular Swing 1Limit |
Sets the Angular Swing1 Motion Type Target is Physics Constraint Component |
Set Angular Swing 2Limit |
Sets the Angular Swing2 Motion Type Target is Physics Constraint Component |
Set Angular Twist Limit |
Sets the Angular Twist Motion Type Target is Physics Constraint Component |
Set Angular Velocity Drive SLERP |
Enables/Disables the angular velocity slerp drive. Only relevant if the AngularDriveMode is set to SLERP Target is Physics Constraint Component |
Set Angular Velocity Drive Twist and Swing |
Enables/Disables angular velocity twist and swing drive. Only relevant if the AngularDriveMode is set to Twist and Swing Target is Physics Constraint Component |
Set Angular Velocity Target |
Sets the target velocity for the angular drive. Target is Physics Constraint Component |
Set Constrained Components |
Directly specify component to connect. Will update frames based on current position. Target is Physics Constraint Component |
Set Constraint Profile |
Sets the constraint profile properties (limits, motors, etc...) to match the constraint profile as defined in the physics asset. If profile name is not found the joint is set to use the default constraint profile. Target is Skeletal Mesh Component |
Set Constraint Profile for All |
Sets the constraint profile properties (limits, motors, etc...) to match the constraint profile as defined in the physics asset for all constraints. If profile name is not found the joint is set to use the default constraint profile. Target is Skeletal Mesh Component |
Set Constraint Reference Frame |
Pass in reference frame in. If the constraint is currently active, this will set its active local pose. Otherwise the change will take affect in InitConstraint. Target is Physics Constraint Component |
Set Constraint Reference Orientation |
Pass in reference orientation in (maintains reference position). If the constraint is currently active, this will set its active local pose. Otherwise the change will take affect in InitConstraint. Target is Physics Constraint Component |
Set Constraint Reference Position |
Pass in reference position in (maintains reference orientation). If the constraint is currently active, this will set its active local pose. Otherwise the change will take affect in InitConstraint. Target is Physics Constraint Component |
Set Disable Collision |
If true, the collision between the two rigid bodies of the constraint will be disabled. Target is Physics Constraint Component |
Set Linear Breakable |
Sets the Linear Breakable properties Target is Physics Constraint Component |
Set Linear Drive Params |
Sets the drive params for the linear drive. Target is Physics Constraint Component |
Set Linear Plasticity |
Sets the Linear Plasticity properties Target is Physics Constraint Component |
Set Linear Position Drive |
Enables/Disables linear position drive Target is Physics Constraint Component |
Set Linear Position Target |
Sets the target position for the linear drive. Target is Physics Constraint Component |
Set Linear Velocity Drive |
Enables/Disables linear position drive Target is Physics Constraint Component |
Set Linear Velocity Target |
Sets the target velocity for the linear drive. Target is Physics Constraint Component |
Set Linear XLimit |
Sets the LinearX Motion Type Target is Physics Constraint Component |
Set Linear YLimit |
Sets the LinearY Motion Type Target is Physics Constraint Component |
Set Linear ZLimit |
Sets the LinearZ Motion Type Target is Physics Constraint Component |
Set Orientation Drive SLERP |
Enables/Disables the angular orientation slerp drive. Only relevant if the AngularDriveMode is set to SLERP Target is Physics Constraint Component |
Set Orientation Drive Twist and Swing |
Enables/Disables angular orientation drive. Only relevant if the AngularDriveMode is set to Twist and Swing Target is Physics Constraint Component |