Enables or disables gravity to all bodies below the given bone. NAME_None indicates all bodies will be edited. In that case, consider using UPrimitiveComponent::EnableGravity.
Target is Skeletal Mesh Component
None
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In
Exec
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Target
Skeletal Mesh Component Object Reference
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Enable Gravity
Boolean
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Whether gravity should be enabled or disabled. |
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Bone Name
Name
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The name of the top most bone. |
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Include Self
Boolean
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Whether the bone specified should be edited. |
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Out
Exec
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