Set the angular velocity of a single body. This should be used cautiously - it may be better to use AddTorque or AddImpulse.
Target is Primitive Component
X0
Y 0
Z 0
None
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In
Exec
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Target
Primitive Component Object Reference
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New Ang Vel
Vector
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New angular velocity to apply to body, in degrees per second. |
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Add to Current
Boolean
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If true, NewAngVel is added to the existing angular velocity of the body. |
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Bone Name
Name
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If a SkeletalMeshComponent, name of body to modify angular velocity of. 'None' indicates root body. |
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Out
Exec
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