Set the maximum angular velocity of a single body.
Target is Primitive Component
0.0
None
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In
Exec
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Target
Primitive Component Object Reference
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New Max Ang Vel
Float
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New maximum angular velocity to apply to body, in degrees per second. |
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Add to Current
Boolean
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If true, NewMaxAngVel is added to the existing maximum angular velocity of the body. |
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Bone Name
Name
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If a SkeletalMeshComponent, name of body to modify maximum angular velocity of. 'None' indicates root body. |
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Out
Exec
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