Actions
Create Dynamic Material Instance |
Utility to allocate a new Dynamic Material Instance, set its parent to the currently applied material, and assign it Target is Decal Component |
Get Decal Material |
Accessor for decal material Target is Decal Component |
Get Fade Duration |
Get Fade Duration Target is Decal Component |
Get Fade in Duration |
Get Fade in Duration Target is Decal Component |
Get Fade in Start Delay |
Get Fade in Start Delay Target is Decal Component |
Get Fade Start Delay |
Get Fade Start Delay Target is Decal Component |
Set Decal Material |
setting decal material on decal component. This will force the decal to reattach Target is Decal Component |
Set Fade In |
Set Fade In Target is Decal Component |
Set Fade Out |
Sets the decal's fade start time, duration and if the owning actor should be destroyed after the decal is fully faded out. The default value of 0 for FadeStartDelay and FadeDuration makes the decal persistent. See DecalLifetimeOpacity material node to control the look of "fading out." Target is Decal Component |
Set Fade Screen Size |
Set the FadeScreenSize for this decal component Target is Decal Component |
Set Sort Order |
Sets the sort order for the decal component. Higher values draw later (on top). This will force the decal to reattach Target is Decal Component |
Spawn Decal at Location |
Spawns a decal at the given location and rotation, fire and forget. Does not replicate. Target is Gameplay Statics |
Spawn Decal Attached |
Spawns a decal attached to and following the specified component. Does not replicate. Target is Gameplay Statics |