Decal

Decal

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Create Dynamic Material Instance

Utility to allocate a new Dynamic Material Instance, set its parent to the currently applied material, and assign it

Target is Decal Component

Get Decal Material

Accessor for decal material

Target is Decal Component

Get Fade Duration

Get Fade Duration

Target is Decal Component

Get Fade in Duration

Get Fade in Duration

Target is Decal Component

Get Fade in Start Delay

Get Fade in Start Delay

Target is Decal Component

Get Fade Start Delay

Get Fade Start Delay

Target is Decal Component

Set Decal Material

setting decal material on decal component. This will force the decal to reattach

Target is Decal Component

Set Fade In

Set Fade In

Target is Decal Component

Set Fade Out

Sets the decal's fade start time, duration and if the owning actor should be destroyed after the decal is fully faded out. The default value of 0 for FadeStartDelay and FadeDuration makes the decal persistent. See DecalLifetimeOpacity material node to control the look of "fading out."

Target is Decal Component

Set Fade Screen Size

Set the FadeScreenSize for this decal component

Target is Decal Component

Set Sort Order

Sets the sort order for the decal component. Higher values draw later (on top). This will force the decal to reattach

Target is Decal Component

Spawn Decal at Location

Spawns a decal at the given location and rotation, fire and forget. Does not replicate.

Target is Gameplay Statics

Spawn Decal Attached

Spawns a decal attached to and following the specified component. Does not replicate.

Target is Gameplay Statics

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