Create Render Target 2D

Create Render Target 2D

Windows
MacOS
Linux

Creates a new render target and initializes it to the specified dimensions

Target is Kismet Rendering Library

Create Render Target 2D
Width
256
Height
256
Format
RTF_RGBA16f
Clear Color
Auto Generate Mip Maps
Return Value
Select Asset

Inputs

In
Exec
Width
Integer
Height
Integer
Format
ETextureRenderTargetFormat Enum
Clear Color
Linear Color Structure
Auto Generate Mip Maps
Boolean

Outputs

Out
Exec
Return Value
Texture Render Target 2D Object Reference

Creates a new render target and initializes it to the specified dimensions

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