WasActorRecentlyRendered

WasActorRecentlyRendered

Windows
MacOS
Linux

Returns true if this actor has been rendered "recently", with a tolerance in seconds to define what "recent" means. e.g.: If a tolerance of 0.1 is used, this function will return true only if the actor was rendered in the last 0.1 seconds of game time.

Target is Actor

WasActorRecentlyRendered
Target
Tolerance
0.200000
Return Value

Inputs

Target
Actor Object Reference
Tolerance
Float

How many seconds ago the actor last render time can be and still count as having been "recently" rendered.

Outputs

Return Value
Boolean

Whether this actor was recently rendered.

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