Set Replicates

Set Replicates

Windows
MacOS
Linux

Set whether this actor replicates to network clients. When this actor is spawned on the server it will be sent to clients as well. Properties flagged for replication will update on clients if they change on the server. Internally changes the RemoteRole property and handles the cases where the actor needs to be added to the network actor list.

Target is Actor

Set Replicates
Target
In Replicates

Inputs

In
Exec
Target
Actor Object Reference
In Replicates
Boolean

Whether this Actor replicates to network clients.

Outputs

Out
Exec
Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss