Async Save Game to Slot

Async Save Game to Slot

Windows
MacOS
Linux

Schedule an async save to a specific slot. UGameplayStatics::AsyncSaveGameToSlot is the native version of this. When the save has succeeded or failed, the completed pin is activated with success/failure and the save game object. Keep in mind that some platforms may not support trying to load and save at the same time.

Target is Async Action Handle Save Game

Async Save Game to Slot
Save Game Object
Select Asset
Slot Name
User Index
0
Completed
Save Game
Select Asset
Success

Inputs

In
Exec
Save Game Object
Save Game Object Reference

Object that contains data about the save game that we want to write out.

Slot Name
String

Name of the save game slot to load from.

User Index
Integer

For some platforms, master user index to identify the user doing the loading.

Outputs

Out
Exec
Completed
Exec

Delegate called when the save/load completes

Save Game
Save Game Object Reference

Save Game

Success
Boolean

Success

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