Actions
Async Load Game from Slot |
Schedule an async load of a specific slot. UGameplayStatics::AsyncLoadGameFromSlot is the native version of this. When the load has succeeded or failed, the completed pin is activated with success/failure and the newly loaded save game object if valid. Keep in mind that some platforms may not support trying to load and save at the same time. Target is Async Action Handle Save Game |
Async Save Game to Slot |
Schedule an async save to a specific slot. UGameplayStatics::AsyncSaveGameToSlot is the native version of this. When the save has succeeded or failed, the completed pin is activated with success/failure and the save game object. Keep in mind that some platforms may not support trying to load and save at the same time. Target is Async Action Handle Save Game |
Create Save Game Object |
Create a new, empty SaveGame object to set data on and then pass to SaveGameToSlot. Target is Gameplay Statics |
Delete Game in Slot |
Delete a save game in a particular slot. Target is Gameplay Statics |
Does Save Game Exist |
See if a save game exists with the specified name. Target is Gameplay Statics |
Load Game from Slot |
Load the contents from a given slot. Target is Gameplay Statics |
Save Game to Slot |
Save the contents of the SaveGameObject to a platform-specific save slot/file. Note: This will write out all non-transient properties, the SaveGame property flag is not checked Target is Gameplay Statics |