Keys

Keys

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Add Key (Actor Reference)

Add a key to this channel. This initializes a new key and returns a reference to it.

Target is Movie Scene Scripting Actor Reference Channel

Add Key (Bool)

Add a key to this channel. This initializes a new key and returns a reference to it.

Target is Movie Scene Scripting Bool Channel

Add Key (Enum)

Add a key to this channel. This initializes a new key and returns a reference to it.

Target is Movie Scene Scripting Byte Channel

Add Key (Float)

Add a key to this channel. This initializes a new key and returns a reference to it.

Target is Movie Scene Scripting Float Channel

Add Key (Integer)

Add a key to this channel. This initializes a new key and returns a reference to it.

Target is Movie Scene Scripting Integer Channel

Add Key (String)

Add a key to this channel. This initializes a new key and returns a reference to it.

Target is Movie Scene Scripting String Channel

Compute Effective Range (Bool)

Compute the effective range of this channel, for example, the extents of its key times

Target is Movie Scene Scripting Bool Channel

Compute Effective Range (Float)

Compute the effective range of this channel, for example, the extents of its key times

Target is Movie Scene Scripting Float Channel

Evaluate Keys (Bool)

Gets baked keys in this channel.

Target is Movie Scene Scripting Bool Channel

Evaluate Keys (Float)

Gets baked keys in this channel.

Target is Movie Scene Scripting Float Channel

Get Arrive Tangent

If Interpolation Mode is RCIM_Cubic, the arriving tangent at this key

Target is Movie Scene Scripting Float Key

Get Arrive Tangent Weight

If Tangent Weight Mode is RCTWM_WeightedArrive or RCTWM_WeightedBoth, the weight of the arriving tangent on the left side.

Target is Movie Scene Scripting Float Key

Get Default (Actor Reference)

Get this channel's default value that will be used when no keys are present. Only a valid value when HasDefault() returns true.

Target is Movie Scene Scripting Actor Reference Channel

Get Default (Bool)

Get this channel's default value that will be used when no keys are present. Only a valid value when HasDefault() returns true.

Target is Movie Scene Scripting Bool Channel

Get Default (Enum)

Get this channel's default value that will be used when no keys are present. Only a valid value when HasDefault() returns true.

Target is Movie Scene Scripting Byte Channel

Get Default (Float)

Get this channel's default value that will be used when no keys are present. Only a valid value when HasDefault() returns true.

Target is Movie Scene Scripting Float Channel

Get Default (Integer)

Get this channel's default value that will be used when no keys are present. Only a valid value when HasDefault() returns true.

Target is Movie Scene Scripting Integer Channel

Get Default (String)

Get this channel's default value that will be used when no keys are present. Only a valid value when HasDefault() returns true.

Target is Movie Scene Scripting String Channel

Get Interpolation Mode

Gets the interpolation mode for this key from the owning channel.

Target is Movie Scene Scripting Float Key

Get Keys (Actor Reference)

Gets all of the keys in this channel.

Target is Movie Scene Scripting Actor Reference Channel

Get Keys (Bool)

Gets all of the keys in this channel.

Target is Movie Scene Scripting Bool Channel

Get Keys (Enum)

Gets all of the keys in this channel.

Target is Movie Scene Scripting Byte Channel

Get Keys (Float)

Gets all of the keys in this channel.

Target is Movie Scene Scripting Float Channel

Get Keys (Integer)

Gets all of the keys in this channel.

Target is Movie Scene Scripting Integer Channel

Get Keys (String)

Gets all of the keys in this channel.

Target is Movie Scene Scripting String Channel

Get Leave Tangent

If Interpolation Mode is RCIM_Cubic, the leaving tangent at this key

Target is Movie Scene Scripting Float Key

Get Leave Tangent Weight

If Tangent Weight Mode is RCTWM_WeightedLeave or RCTWM_WeightedBoth, the weight of the leaving tangent on the right side.

Target is Movie Scene Scripting Float Key

Get Num Keys (Bool)

Returns number of keys in this channel.

Target is Movie Scene Scripting Bool Channel

Get Num Keys (Float)

Returns number of keys in this channel.

Target is Movie Scene Scripting Float Channel

Get Post Infinity Extrapolation

Target is Movie Scene Scripting Float Channel

Get Pre Infinity Extrapolation

Target is Movie Scene Scripting Float Channel

Get Tangent Mode

Gets the tangent mode for this key from the owning channel.

Target is Movie Scene Scripting Float Key

Get Tangent Weight Mode

If Interpolation Mode is RCIM_Cubic, the tangent weight mode at this key

Target is Movie Scene Scripting Float Key

Get Time (Actor Reference)

Gets the time for this key from the owning channel.

Target is Movie Scene Scripting Actor Reference Key

Get Time (Bool)

Gets the time for this key from the owning channel.

Target is Movie Scene Scripting Bool Key

Get Time (Enum)

Gets the time for this key from the owning channel.

Target is Movie Scene Scripting Byte Key

Get Time (Float)

Gets the time for this key from the owning channel.

Target is Movie Scene Scripting Float Key

Get Time (Integer)

Gets the time for this key from the owning channel.

Target is Movie Scene Scripting Integer Key

Get Time (String)

Gets the time for this key from the owning channel.

Target is Movie Scene Scripting String Key

Get Value (Actor Reference)

Gets the value for this key from the owning channel.

Target is Movie Scene Scripting Actor Reference Key

Get Value (Bool)

Gets the value for this key from the owning channel.

Target is Movie Scene Scripting Bool Key

Get Value (Enum)

Gets the value for this key from the owning channel.

Target is Movie Scene Scripting Byte Key

Get Value (Float)

Gets the value for this key from the owning channel.

Target is Movie Scene Scripting Float Key

Get Value (Integer)

Gets the value for this key from the owning channel.

Target is Movie Scene Scripting Integer Key

Get Value (String)

Gets the value for this key from the owning channel.

Target is Movie Scene Scripting String Key

Has Default (Actor Reference)

Target is Movie Scene Scripting Actor Reference Channel

Has Default (Bool)

Target is Movie Scene Scripting Bool Channel

Has Default (Enum)

Target is Movie Scene Scripting Byte Channel

Has Default (Float)

Target is Movie Scene Scripting Float Channel

Has Default (Integer)

Target is Movie Scene Scripting Integer Channel

Has Default (String)

Target is Movie Scene Scripting String Channel

Remove Default (Actor Reference)

Remove this channel's default value causing the channel to have no effect where no keys are present

Target is Movie Scene Scripting Actor Reference Channel

Remove Default (Bool)

Remove this channel's default value causing the channel to have no effect where no keys are present

Target is Movie Scene Scripting Bool Channel

Remove Default (Enum)

Remove this channel's default value causing the channel to have no effect where no keys are present

Target is Movie Scene Scripting Byte Channel

Remove Default (Float)

Remove this channel's default value causing the channel to have no effect where no keys are present

Target is Movie Scene Scripting Float Channel

Remove Default (Integer)

Remove this channel's default value causing the channel to have no effect where no keys are present

Target is Movie Scene Scripting Integer Channel

Remove Default (String)

Remove this channel's default value causing the channel to have no effect where no keys are present

Target is Movie Scene Scripting String Channel

Remove Key (Actor Reference)

Removes the specified key. Does nothing if the key is not specified or the key belongs to another channel.

Target is Movie Scene Scripting Actor Reference Channel

Remove Key (Bool)

Removes the specified key. Does nothing if the key is not specified or the key belongs to another channel.

Target is Movie Scene Scripting Bool Channel

Remove Key (Enum)

Removes the specified key. Does nothing if the key is not specified or the key belongs to another channel.

Target is Movie Scene Scripting Byte Channel

Remove Key (Float)

Removes the specified key. Does nothing if the key is not specified or the key belongs to another channel.

Target is Movie Scene Scripting Float Channel

Remove Key (Integer)

Removes the specified key. Does nothing if the key is not specified or the key belongs to another channel.

Target is Movie Scene Scripting Integer Channel

Remove Key (String)

Removes the specified key. Does nothing if the key is not specified or the key belongs to another channel.

Target is Movie Scene Scripting String Channel

Set Arrive Tangent

If Interpolation Mode is RCIM_Cubic, the arriving tangent at this key.

Target is Movie Scene Scripting Float Key

Set Arrive Tangent Weight

If Tangent Weight Mode is RCTWM_WeightedArrive or RCTWM_WeightedBoth, the weight of the arriving tangent on the left side.

Target is Movie Scene Scripting Float Key

Set Default (Actor Reference)

Set this channel's default value that should be used when no keys are present. Sets bHasDefaultValue to true automatically.

Target is Movie Scene Scripting Actor Reference Channel

Set Default (Bool)

Set this channel's default value that should be used when no keys are present. Sets bHasDefaultValue to true automatically.

Target is Movie Scene Scripting Bool Channel

Set Default (Enum)

Set this channel's default value that should be used when no keys are present. Sets bHasDefaultValue to true automatically.

Target is Movie Scene Scripting Byte Channel

Set Default (Float)

Set this channel's default value that should be used when no keys are present. Sets bHasDefaultValue to true automatically.

Target is Movie Scene Scripting Float Channel

Set Default (Integer)

Set this channel's default value that should be used when no keys are present. Sets bHasDefaultValue to true automatically.

Target is Movie Scene Scripting Integer Channel

Set Default (String)

Set this channel's default value that should be used when no keys are present. Sets bHasDefaultValue to true automatically.

Target is Movie Scene Scripting String Channel

Set Interpolation Mode

Sets the interpolation mode for this key, reflecting it in the owning channel.

Target is Movie Scene Scripting Float Key

Set Leave Tangent

If Interpolation Mode is RCIM_Cubic, the leaving tangent at this key.

Target is Movie Scene Scripting Float Key

Set Leave Tangent Weight

If Tangent Weight Mode is RCTWM_WeightedLeave or RCTWM_WeightedBoth, the weight of the leaving tangent on the right side.

Target is Movie Scene Scripting Float Key

Set Post Infinity Extrapolation

Sets the Post-infinity extrapolation state. See ERichCurveExtrapolation for more detail.

Target is Movie Scene Scripting Float Channel

Set Pre Infinity Extrapolation

Sets the Pre-infinity extrapolation state. See ERichCurveExtrapolation for more detail.

Target is Movie Scene Scripting Float Channel

Set Tangent Mode

Sets the tangent mode for this key, reflecting it in the owning channel.

Target is Movie Scene Scripting Float Key

Set Tangent Weight Mode

If Interpolation Mode is RCIM_Cubic, the tangent weight mode at this key.

Target is Movie Scene Scripting Float Key

Set Time (Actor Reference)

Sets the time for this key in the owning channel. Will replace any key that already exists at that frame number in this channel.

Target is Movie Scene Scripting Actor Reference Key

Set Time (Bool)

Sets the time for this key in the owning channel. Will replace any key that already exists at that frame number in this channel.

Target is Movie Scene Scripting Bool Key

Set Time (Enum)

Sets the time for this key in the owning channel. Will replace any key that already exists at that frame number in this channel.

Target is Movie Scene Scripting Byte Key

Set Time (Float)

Sets the time for this key in the owning channel. Will replace any key that already exists at that frame number in this channel.

Target is Movie Scene Scripting Float Key

Set Time (Integer)

Sets the time for this key in the owning channel. Will replace any key that already exists at that frame number in this channel.

Target is Movie Scene Scripting Integer Key

Set Time (String)

Sets the time for this key in the owning channel. Will replace any key that already exists at that frame number in this channel.

Target is Movie Scene Scripting String Key

Set Value (Actor Reference)

Sets the value for this key, reflecting it in the owning channel.

Target is Movie Scene Scripting Actor Reference Key

Set Value (Bool)

Sets the value for this key, reflecting it in the owning channel.

Target is Movie Scene Scripting Bool Key

Set Value (Enum)

Sets the value for this key, reflecting it in the owning channel.

Target is Movie Scene Scripting Byte Key

Set Value (Float)

Sets the value for this key, reflecting it in the owning channel.

Target is Movie Scene Scripting Float Key

Set Value (Integer)

Sets the value for this key, reflecting it in the owning channel.

Target is Movie Scene Scripting Integer Key

Set Value (String)

Sets the value for this key, reflecting it in the owning channel.

Target is Movie Scene Scripting String Key

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