Actions
Add Key (Actor Reference) |
Add a key to this channel. This initializes a new key and returns a reference to it. Target is Movie Scene Scripting Actor Reference Channel |
Add Key (Bool) |
Add a key to this channel. This initializes a new key and returns a reference to it. Target is Movie Scene Scripting Bool Channel |
Add Key (Enum) |
Add a key to this channel. This initializes a new key and returns a reference to it. Target is Movie Scene Scripting Byte Channel |
Add Key (Float) |
Add a key to this channel. This initializes a new key and returns a reference to it. Target is Movie Scene Scripting Float Channel |
Add Key (Integer) |
Add a key to this channel. This initializes a new key and returns a reference to it. Target is Movie Scene Scripting Integer Channel |
Add Key (String) |
Add a key to this channel. This initializes a new key and returns a reference to it. Target is Movie Scene Scripting String Channel |
Compute Effective Range (Bool) |
Compute the effective range of this channel, for example, the extents of its key times Target is Movie Scene Scripting Bool Channel |
Compute Effective Range (Float) |
Compute the effective range of this channel, for example, the extents of its key times Target is Movie Scene Scripting Float Channel |
Evaluate Keys (Bool) |
Gets baked keys in this channel. Target is Movie Scene Scripting Bool Channel |
Evaluate Keys (Float) |
Gets baked keys in this channel. Target is Movie Scene Scripting Float Channel |
Get Arrive Tangent |
If Interpolation Mode is RCIM_Cubic, the arriving tangent at this key Target is Movie Scene Scripting Float Key |
Get Arrive Tangent Weight |
If Tangent Weight Mode is RCTWM_WeightedArrive or RCTWM_WeightedBoth, the weight of the arriving tangent on the left side. Target is Movie Scene Scripting Float Key |
Get Default (Actor Reference) |
Get this channel's default value that will be used when no keys are present. Only a valid value when HasDefault() returns true. Target is Movie Scene Scripting Actor Reference Channel |
Get Default (Bool) |
Get this channel's default value that will be used when no keys are present. Only a valid value when HasDefault() returns true. Target is Movie Scene Scripting Bool Channel |
Get Default (Enum) |
Get this channel's default value that will be used when no keys are present. Only a valid value when HasDefault() returns true. Target is Movie Scene Scripting Byte Channel |
Get Default (Float) |
Get this channel's default value that will be used when no keys are present. Only a valid value when HasDefault() returns true. Target is Movie Scene Scripting Float Channel |
Get Default (Integer) |
Get this channel's default value that will be used when no keys are present. Only a valid value when HasDefault() returns true. Target is Movie Scene Scripting Integer Channel |
Get Default (String) |
Get this channel's default value that will be used when no keys are present. Only a valid value when HasDefault() returns true. Target is Movie Scene Scripting String Channel |
Get Interpolation Mode |
Gets the interpolation mode for this key from the owning channel. Target is Movie Scene Scripting Float Key |
Get Keys (Actor Reference) |
Gets all of the keys in this channel. Target is Movie Scene Scripting Actor Reference Channel |
Get Keys (Bool) |
Gets all of the keys in this channel. Target is Movie Scene Scripting Bool Channel |
Get Keys (Enum) |
Gets all of the keys in this channel. Target is Movie Scene Scripting Byte Channel |
Get Keys (Float) |
Gets all of the keys in this channel. Target is Movie Scene Scripting Float Channel |
Get Keys (Integer) |
Gets all of the keys in this channel. Target is Movie Scene Scripting Integer Channel |
Get Keys (String) |
Gets all of the keys in this channel. Target is Movie Scene Scripting String Channel |
Get Leave Tangent |
If Interpolation Mode is RCIM_Cubic, the leaving tangent at this key Target is Movie Scene Scripting Float Key |
Get Leave Tangent Weight |
If Tangent Weight Mode is RCTWM_WeightedLeave or RCTWM_WeightedBoth, the weight of the leaving tangent on the right side. Target is Movie Scene Scripting Float Key |
Get Num Keys (Bool) |
Returns number of keys in this channel. Target is Movie Scene Scripting Bool Channel |
Get Num Keys (Float) |
Returns number of keys in this channel. Target is Movie Scene Scripting Float Channel |
Get Post Infinity Extrapolation |
Target is Movie Scene Scripting Float Channel |
Get Pre Infinity Extrapolation |
Target is Movie Scene Scripting Float Channel |
Get Tangent Mode |
Gets the tangent mode for this key from the owning channel. Target is Movie Scene Scripting Float Key |
Get Tangent Weight Mode |
If Interpolation Mode is RCIM_Cubic, the tangent weight mode at this key Target is Movie Scene Scripting Float Key |
Get Time (Actor Reference) |
Gets the time for this key from the owning channel. Target is Movie Scene Scripting Actor Reference Key |
Get Time (Bool) |
Gets the time for this key from the owning channel. Target is Movie Scene Scripting Bool Key |
Get Time (Enum) |
Gets the time for this key from the owning channel. Target is Movie Scene Scripting Byte Key |
Get Time (Float) |
Gets the time for this key from the owning channel. Target is Movie Scene Scripting Float Key |
Get Time (Integer) |
Gets the time for this key from the owning channel. Target is Movie Scene Scripting Integer Key |
Get Time (String) |
Gets the time for this key from the owning channel. Target is Movie Scene Scripting String Key |
Get Value (Actor Reference) |
Gets the value for this key from the owning channel. Target is Movie Scene Scripting Actor Reference Key |
Get Value (Bool) |
Gets the value for this key from the owning channel. Target is Movie Scene Scripting Bool Key |
Get Value (Enum) |
Gets the value for this key from the owning channel. Target is Movie Scene Scripting Byte Key |
Get Value (Float) |
Gets the value for this key from the owning channel. Target is Movie Scene Scripting Float Key |
Get Value (Integer) |
Gets the value for this key from the owning channel. Target is Movie Scene Scripting Integer Key |
Get Value (String) |
Gets the value for this key from the owning channel. Target is Movie Scene Scripting String Key |
Has Default (Actor Reference) |
Target is Movie Scene Scripting Actor Reference Channel |
Has Default (Bool) |
Target is Movie Scene Scripting Bool Channel |
Has Default (Enum) |
Target is Movie Scene Scripting Byte Channel |
Has Default (Float) |
Target is Movie Scene Scripting Float Channel |
Has Default (Integer) |
Target is Movie Scene Scripting Integer Channel |
Has Default (String) |
Target is Movie Scene Scripting String Channel |
Remove Default (Actor Reference) |
Remove this channel's default value causing the channel to have no effect where no keys are present Target is Movie Scene Scripting Actor Reference Channel |
Remove Default (Bool) |
Remove this channel's default value causing the channel to have no effect where no keys are present Target is Movie Scene Scripting Bool Channel |
Remove Default (Enum) |
Remove this channel's default value causing the channel to have no effect where no keys are present Target is Movie Scene Scripting Byte Channel |
Remove Default (Float) |
Remove this channel's default value causing the channel to have no effect where no keys are present Target is Movie Scene Scripting Float Channel |
Remove Default (Integer) |
Remove this channel's default value causing the channel to have no effect where no keys are present Target is Movie Scene Scripting Integer Channel |
Remove Default (String) |
Remove this channel's default value causing the channel to have no effect where no keys are present Target is Movie Scene Scripting String Channel |
Remove Key (Actor Reference) |
Removes the specified key. Does nothing if the key is not specified or the key belongs to another channel. Target is Movie Scene Scripting Actor Reference Channel |
Remove Key (Bool) |
Removes the specified key. Does nothing if the key is not specified or the key belongs to another channel. Target is Movie Scene Scripting Bool Channel |
Remove Key (Enum) |
Removes the specified key. Does nothing if the key is not specified or the key belongs to another channel. Target is Movie Scene Scripting Byte Channel |
Remove Key (Float) |
Removes the specified key. Does nothing if the key is not specified or the key belongs to another channel. Target is Movie Scene Scripting Float Channel |
Remove Key (Integer) |
Removes the specified key. Does nothing if the key is not specified or the key belongs to another channel. Target is Movie Scene Scripting Integer Channel |
Remove Key (String) |
Removes the specified key. Does nothing if the key is not specified or the key belongs to another channel. Target is Movie Scene Scripting String Channel |
Set Arrive Tangent |
If Interpolation Mode is RCIM_Cubic, the arriving tangent at this key. Target is Movie Scene Scripting Float Key |
Set Arrive Tangent Weight |
If Tangent Weight Mode is RCTWM_WeightedArrive or RCTWM_WeightedBoth, the weight of the arriving tangent on the left side. Target is Movie Scene Scripting Float Key |
Set Default (Actor Reference) |
Set this channel's default value that should be used when no keys are present. Sets bHasDefaultValue to true automatically. Target is Movie Scene Scripting Actor Reference Channel |
Set Default (Bool) |
Set this channel's default value that should be used when no keys are present. Sets bHasDefaultValue to true automatically. Target is Movie Scene Scripting Bool Channel |
Set Default (Enum) |
Set this channel's default value that should be used when no keys are present. Sets bHasDefaultValue to true automatically. Target is Movie Scene Scripting Byte Channel |
Set Default (Float) |
Set this channel's default value that should be used when no keys are present. Sets bHasDefaultValue to true automatically. Target is Movie Scene Scripting Float Channel |
Set Default (Integer) |
Set this channel's default value that should be used when no keys are present. Sets bHasDefaultValue to true automatically. Target is Movie Scene Scripting Integer Channel |
Set Default (String) |
Set this channel's default value that should be used when no keys are present. Sets bHasDefaultValue to true automatically. Target is Movie Scene Scripting String Channel |
Set Interpolation Mode |
Sets the interpolation mode for this key, reflecting it in the owning channel. Target is Movie Scene Scripting Float Key |
Set Leave Tangent |
If Interpolation Mode is RCIM_Cubic, the leaving tangent at this key. Target is Movie Scene Scripting Float Key |
Set Leave Tangent Weight |
If Tangent Weight Mode is RCTWM_WeightedLeave or RCTWM_WeightedBoth, the weight of the leaving tangent on the right side. Target is Movie Scene Scripting Float Key |
Set Post Infinity Extrapolation |
Sets the Post-infinity extrapolation state. See ERichCurveExtrapolation for more detail. Target is Movie Scene Scripting Float Channel |
Set Pre Infinity Extrapolation |
Sets the Pre-infinity extrapolation state. See ERichCurveExtrapolation for more detail. Target is Movie Scene Scripting Float Channel |
Set Tangent Mode |
Sets the tangent mode for this key, reflecting it in the owning channel. Target is Movie Scene Scripting Float Key |
Set Tangent Weight Mode |
If Interpolation Mode is RCIM_Cubic, the tangent weight mode at this key. Target is Movie Scene Scripting Float Key |
Set Time (Actor Reference) |
Sets the time for this key in the owning channel. Will replace any key that already exists at that frame number in this channel. Target is Movie Scene Scripting Actor Reference Key |
Set Time (Bool) |
Sets the time for this key in the owning channel. Will replace any key that already exists at that frame number in this channel. Target is Movie Scene Scripting Bool Key |
Set Time (Enum) |
Sets the time for this key in the owning channel. Will replace any key that already exists at that frame number in this channel. Target is Movie Scene Scripting Byte Key |
Set Time (Float) |
Sets the time for this key in the owning channel. Will replace any key that already exists at that frame number in this channel. Target is Movie Scene Scripting Float Key |
Set Time (Integer) |
Sets the time for this key in the owning channel. Will replace any key that already exists at that frame number in this channel. Target is Movie Scene Scripting Integer Key |
Set Time (String) |
Sets the time for this key in the owning channel. Will replace any key that already exists at that frame number in this channel. Target is Movie Scene Scripting String Key |
Set Value (Actor Reference) |
Sets the value for this key, reflecting it in the owning channel. Target is Movie Scene Scripting Actor Reference Key |
Set Value (Bool) |
Sets the value for this key, reflecting it in the owning channel. Target is Movie Scene Scripting Bool Key |
Set Value (Enum) |
Sets the value for this key, reflecting it in the owning channel. Target is Movie Scene Scripting Byte Key |
Set Value (Float) |
Sets the value for this key, reflecting it in the owning channel. Target is Movie Scene Scripting Float Key |
Set Value (Integer) |
Sets the value for this key, reflecting it in the owning channel. Target is Movie Scene Scripting Integer Key |
Set Value (String) |
Sets the value for this key, reflecting it in the owning channel. Target is Movie Scene Scripting String Key |