Given a location, in world space, return the spline's roll closest to the location, in degrees.
Target is Spline Component
X0
Y 0
Z 0
Local
0.0
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Target
Spline Component Object Reference
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World Location
Vector (by ref)
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Coordinate Space
ESplineCoordinateSpace Enum
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Return Value
Float
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Given a location, in world space, return the spline's roll closest to the location, in degrees. |