Given a location, in world space, return an FTransform closest to that location.
Target is Spline Component
X0
Y 0
Z 0
Local
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Target
Spline Component Object Reference
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World Location
Vector (by ref)
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Coordinate Space
ESplineCoordinateSpace Enum
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Use Scale
Boolean
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Return Value
Transform
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Given a location, in world space, return an FTransform closest to that location. |