Creates a new tile map of the specified size, replacing the TileMap reference (or dropping the previous owned one)
Target is Paper Tile Map Component
4
4
32
32
1.000000
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In
Exec
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Target
Paper Tile Map Component Object Reference
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Map Width
Integer
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Width of the map (in tiles) |
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Map Height
Integer
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Height of the map (in tiles) |
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Tile Width
Integer
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Width of one tile (in pixels) |
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Tile Height
Integer
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Height of one tile (in pixels) |
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Pixels Per Unreal Unit
Float
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Create Layer
Boolean
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Should an empty layer be created? |
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Out
Exec
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