Register Tab

Register Tab

Windows
MacOS
Linux

Registers and adds a new tab to the list that corresponds to a given widget instance. If not present in the linked switcher, it will be added.

Target is Common Tab List Widget Base

Register Tab
Target
Select Asset
Tab Name ID
None
Button Widget Type
Select Class
Content Widget
Select Asset
Return Value

Inputs

In
Exec
Target
Common Tab List Widget Base Object Reference
Tab Name ID
Name
Button Widget Type
Common Button Base Class Reference

The widget type to create for this tab

Content Widget
Widget Object Reference

The widget to associate with the registered tab

Outputs

Out
Exec
Return Value
Boolean

True if the new tab registered successfully and there were no name ID conflicts

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss