Get Sources

Get Sources

Windows
MacOS
Linux

Access the sources that are to be (or were) used for recording this take

Target is Take Recorder Panel

Get Sources
Target
Select Asset
Return Value
Select Asset

Inputs

Target
Take Recorder Panel Object Reference

Outputs

Return Value
Take Recorder Sources Object Reference

Access the sources that are to be (or were) used for recording this take

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss