Actions
Get Generated Assets |
Gets the transient assets that were generated for a prim with a given prim path. Likely one asset (e.g. UStaticMesh), but can be multiple (USkeletalMesh, USkeleton, etc.) Target is Usd Stage Actor |
Get Generated Component |
Gets the transient component that was generated for a prim with a given prim path. Warning: The lifetime of the component is managed by the AUsdStageActor, and it may be force-destroyed at any time (e.g. when closing the stage) Target is Usd Stage Actor |
Get Source Prim Path |
Gets the path to the prim that was parsed to generate the given Target is Usd Stage Actor |
Get Time |
Get Time Target is Usd Stage Actor |
Is Usd Available |
Is Usd Available Target is Static Mesh Exporter Usd |
Save USD |
Save USD Target is USDLevel Info |
Set Initial Load Set |
Set Initial Load Set Target is Usd Stage Actor |
Set Purposes to Load |
Set Purposes to Load Target is Usd Stage Actor |
Set Render Context |
Set Render Context Target is Usd Stage Actor |
Set Root Layer |
Set Root Layer Target is Usd Stage Actor |
Set Time |
Set Time Target is Usd Stage Actor |