Actions
Create Drag & Drop Operation |
Creates a new drag drop operation |
Create Widget |
Creates a new widget |
Get Current Draw Size |
Returns the "actual" draw size of the quad in the world Target is Widget Component |
Get Cylinder Arc Angle |
Defines the curvature of the widget component when using EWidgetGeometryMode::Cylinder; ignored otherwise. Target is Widget Component |
Get Draw at Desired Size |
Get Draw at Desired Size Target is Widget Component |
Get Draw Size |
Returns the "specified" draw size of the quad in the world Target is Widget Component |
Get Geometry Mode |
See: EWidgetGeometryMode, See: GetCylinderArcAngle() Target is Widget Component |
Get Manually Redraw |
See: bManuallyRedraw Target is Widget Component |
Get Material Instance |
Returns the dynamic material instance used to render the user widget Target is Widget Component |
Get Owner Player |
Gets the local player that owns this widget component. Target is Widget Component |
Get Pivot |
Returns the pivot point where the UI is rendered about the origin. Target is Widget Component |
Get Redraw Time |
Get Redraw Time Target is Widget Component |
Get Render Target |
Returns the render target to which the user widget is rendered Target is Widget Component |
Get User Widget Object |
Returns the user widget object displayed by this component Target is Widget Component |
Get Widget |
Gets the widget that is used by this Widget Component. It will be null if a Slate Widget was set using SetSlateWidget function. Target is Widget Component |
Get Widget Space |
Get Widget Space Target is Widget Component |
Get Window Focusable |
See: bWindowFocusable Target is Widget Component |
Get Window Visiblility |
Gets the visibility of the virtual window created to host the widget focusable. Target is Widget Component |
Is Widget Visible |
Returns true if the the Slate window is visible and that the widget is also visible, false otherwise. Target is Widget Component |
Request Render Update |
Requests that the widget have it's render target updated, if TickMode is disabled, this will force a tick to happen to update the render target. Target is Widget Component |
Set Background Color |
Sets the background color and opacityscale for this widget Target is Widget Component |
Set Cylinder Arc Angle |
Defines the curvature of the widget component when using EWidgetGeometryMode::Cylinder; ignored otherwise. Target is Widget Component |
Set Draw at Desired Size |
Set Draw at Desired Size Target is Widget Component |
Set Draw Size |
Sets the draw size of the quad in the world Target is Widget Component |
Set Geometry Mode |
Set Geometry Mode Target is Widget Component |
Set Manually Redraw |
See: bManuallyRedraw Target is Widget Component |
Set Mouse Cursor Widget |
Sets the Widget for the Mouse Cursor to display Target is Player Controller |
Set Owner Player |
Sets the local player that owns this widget component. Setting the owning player controls which player's viewport the widget appears on in a split screen scenario. Additionally it forwards the owning player to the actual UserWidget that is spawned. Target is Widget Component |
Set Pivot |
Set Pivot Target is Widget Component |
Set Redraw Time |
Set Redraw Time Target is Widget Component |
Set Tick Mode |
Sets the Tick mode of the Widget Component. Target is Widget Component |
Set Tint Color and Opacity |
Sets the tint color and opacity scale for this widget Target is Widget Component |
Set Widget |
Sets the widget to use directly. This function will keep track of the widget till the next time it's called with either a newer widget or a nullptr Target is Widget Component |
Set Widget Space |
Set Widget Space Target is Widget Component |
Set Window Focusable |
See: bWindowFocusable Target is Widget Component |
Set Window Visibility |
Sets the visibility of the virtual window created to host the widget focusable. Target is Widget Component |