Get Distance Between Two Sockets

Get Distance Between Two Sockets

Windows
MacOS
Linux

Computes the distance between two bones / sockets and can remap the range.

Target is Kismet Animation Library

Get Distance Between Two Sockets
Component
Socket or Bone Name A
None
Socket Space A
RTS_World
Socket or Bone Name B
None
Socket Space B
RTS_World
Remap Range
In Range Min
0.0
In Range Max
0.0
Out Range Min
0.0
Out Range Max
0.0
Return Value
0.0

Inputs

Component
Skeletal Mesh Component Object Reference

The skeletal component to look for the sockets / bones within

Socket or Bone Name A
Name

The name of the first socket / bone

Socket Space A
ERelativeTransformSpace Enum

The space for the first socket / bone

Socket or Bone Name B
Name

The name of the second socket / bone

Socket Space B
ERelativeTransformSpace Enum

The space for the second socket / bone

Remap Range
Boolean

If set to true, the distance will be remapped using the range parameters

In Range Min
Float

The minimum for the input range (commonly == 0.0)

In Range Max
Float

The maximum for the input range (the max expected distance)

Out Range Min
Float

The minimum for the output range (commonly == 0.0)

Out Range Max
Float

The maximum for the output range (commonly == 1.0)

Outputs

Return Value
Float
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