Computes the distance between two bones / sockets and can remap the range.
Target is Kismet Animation Library
None
RTS_World
None
RTS_World
0.0
0.0
0.0
0.0
0.0
|
Component
Skeletal Mesh Component Object Reference
|
The skeletal component to look for the sockets / bones within |
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Socket or Bone Name A
Name
|
The name of the first socket / bone |
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Socket Space A
ERelativeTransformSpace Enum
|
The space for the first socket / bone |
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Socket or Bone Name B
Name
|
The name of the second socket / bone |
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Socket Space B
ERelativeTransformSpace Enum
|
The space for the second socket / bone |
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Remap Range
Boolean
|
If set to true, the distance will be remapped using the range parameters |
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In Range Min
Float
|
The minimum for the input range (commonly == 0.0) |
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In Range Max
Float
|
The maximum for the input range (the max expected distance) |
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Out Range Min
Float
|
The minimum for the output range (commonly == 0.0) |
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Out Range Max
Float
|
The maximum for the output range (commonly == 1.0) |
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Return Value
Float
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