Returns an Actor nearest to Origin from ActorsToCheck array.
Target is Gameplay Statics
X0
Y 0
Z 0
0.0
|
Origin
Vector
|
World Location from which the distance is measured. |
|
Actors to Check
Array of Actor Object References
|
Array of Actors to examine and return Actor nearest to Origin. |
|
Distance
Float
|
Distance from Origin to the returned Actor. |
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Return Value
Actor Object Reference
|
Nearest Actor. |