Key

Key

Windows
MacOS
Linux
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Actions

Equal (Input Chord)

Test if the input chords are equal (A == B)

Target is Kismet Input Library

Equal (Key)

Test if the input key are equal (A == B)

Target is Kismet Input Library

Get Input Chord Display Name

Target is Kismet Input Library

Get Key Display Name

Returns the display name of the key.

Target is Kismet Input Library

Is Analog

Returns true if the key is an analog axis

Target is Kismet Input Library

Is Axis 1D

Returns true if the key is a 1D (float) axis

Target is Kismet Input Library

Is Axis 2D

Returns true if the key is a 2D (vector) axis

Target is Kismet Input Library

Is Axis 3D

Returns true if the key is a 3D (vector) axis

Target is Kismet Input Library

Is Button Axis

Returns true if the key is a 1D axis emulating a digital button press.

Target is Kismet Input Library

Is Digital

Returns true if the key is a digital button press

Target is Kismet Input Library

Is Gamepad Key

Returns true if the key is a gamepad button

Target is Kismet Input Library

Is Keyboard Key

Returns true if the key is a keyboard button

Target is Kismet Input Library

Is Modifier Key

Returns true if the key is a modifier key: Ctrl, Command, Alt, Shift

Target is Kismet Input Library

Is Mouse Button

Returns true if the key is a mouse button

Target is Kismet Input Library

Is Valid

Returns true if this is a valid key.

Target is Kismet Input Library

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