Actions
Equal (Input Chord) |
Test if the input chords are equal (A == B) Target is Kismet Input Library |
Equal (Key) |
Test if the input key are equal (A == B) Target is Kismet Input Library |
Get Input Chord Display Name |
Target is Kismet Input Library |
Get Key Display Name |
Returns the display name of the key. Target is Kismet Input Library |
Is Analog |
Returns true if the key is an analog axis Target is Kismet Input Library |
Is Axis 1D |
Returns true if the key is a 1D (float) axis Target is Kismet Input Library |
Is Axis 2D |
Returns true if the key is a 2D (vector) axis Target is Kismet Input Library |
Is Axis 3D |
Returns true if the key is a 3D (vector) axis Target is Kismet Input Library |
Is Button Axis |
Returns true if the key is a 1D axis emulating a digital button press. Target is Kismet Input Library |
Is Digital |
Returns true if the key is a digital button press Target is Kismet Input Library |
Is Gamepad Key |
Returns true if the key is a gamepad button Target is Kismet Input Library |
Is Keyboard Key |
Returns true if the key is a keyboard button Target is Kismet Input Library |
Is Modifier Key |
Returns true if the key is a modifier key: Ctrl, Command, Alt, Shift Target is Kismet Input Library |
Is Mouse Button |
Returns true if the key is a mouse button Target is Kismet Input Library |
Is Valid |
Returns true if this is a valid key. Target is Kismet Input Library |