Transforms the given 3D world-space point into a its 2D screen space coordinate.
Target is Gameplay Statics
X0
Y 0
Z 0
X0.0
Y0.0
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Player
Player Controller Object Reference
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Project using this player's view. |
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World Position
Vector (by ref)
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World position to project. |
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Player Viewport Relative
Boolean
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Should this be relative to the player viewport subregion (useful when using player attached widgets in split screen) |
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Screen Position
Vector 2D Structure
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(out) Corresponding 2D position in screen space |
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Return Value
Boolean
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